Well first of all they accidentally released the new character's name. Pogostick Man. There's a new Movement item, paddle platform. And a new option for characters, hide vehicle. The hide vehicle makes the characters vehicle disappear. If you do this, save the level without forcing a character, go into the character selection screen and the characters will not have vehicles! This was probably a bug. Santa was the only one that fell off the stone hedge.
Monday, March 26, 2012
Wednesday, March 14, 2012
New update "sup"!
Hey there,
I've been a bit absent so I just wanted to tell youse all what's up.
For the past couple weeks I've been spending most of my time working on a better physics based animation system. In Happy Wheels, you'll notice characters can only hold certain poses. More complicated animations such as walking, or picking yourself up, or climbing would be extremely difficult to do with box2d (the physics engine used by Happy Wheels) alone. With this additional system, assuming I figure it all out, it would be possible to have complex character animations that still interact with the physics world. It's been a pain in the ass, but I've made a lot of good progress.
Most likely, I would not be adding this system into Happy Wheels. Too much would have to change with the way the current characters are built. It's possible that, when finished, I might make a mini game to illustrate what's possible (was thinking a horrifically violent version of kung-fu). Further down the line, I might want to convert everything currently in Happy Wheels to this new system and possible make it a sequel. It's all speculation right now. It all depends on how things turn out, and possibly new things I discover.
Something that would be possible with the new system would be user contributed animations. Similar to how people submit levels in Happy Wheels, an animation editor would allow people to contribute character animations that could be applied to any character.
I'm excited about figuring this out, as it would allow me to do make some really retarded stuff. I'll still be making Happy Wheels characters and random things, but currently I'd like to make some headway with this new stuff while I remain motivated.
I think that's it for now.
I've been a bit absent so I just wanted to tell youse all what's up.
For the past couple weeks I've been spending most of my time working on a better physics based animation system. In Happy Wheels, you'll notice characters can only hold certain poses. More complicated animations such as walking, or picking yourself up, or climbing would be extremely difficult to do with box2d (the physics engine used by Happy Wheels) alone. With this additional system, assuming I figure it all out, it would be possible to have complex character animations that still interact with the physics world. It's been a pain in the ass, but I've made a lot of good progress.
Most likely, I would not be adding this system into Happy Wheels. Too much would have to change with the way the current characters are built. It's possible that, when finished, I might make a mini game to illustrate what's possible (was thinking a horrifically violent version of kung-fu). Further down the line, I might want to convert everything currently in Happy Wheels to this new system and possible make it a sequel. It's all speculation right now. It all depends on how things turn out, and possibly new things I discover.
Something that would be possible with the new system would be user contributed animations. Similar to how people submit levels in Happy Wheels, an animation editor would allow people to contribute character animations that could be applied to any character.
I'm excited about figuring this out, as it would allow me to do make some really retarded stuff. I'll still be making Happy Wheels characters and random things, but currently I'd like to make some headway with this new stuff while I remain motivated.
I think that's it for now.
Saturday, March 10, 2012
Just fun!
<levelXML>
<info v="1.61" x="6147.8" y="412.75" c="2" f="f" bg="0" bgc="8947848" e="1"/>
<shapes>
<sh t="0" p0="6476.8" p1="9995.15" p2="11" p3="5000" p4="-90" p5="t" p6="f" p7="1" p8="8947848" p9="-1" p10="100" p11="1"/>
</shapes>
<specials>
<sp t="4" p0="6825.6" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="7203.2" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="7584" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="7961.6" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="8323.2" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="8694.4" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="9075.2" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="9448" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="9827.2" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="10206.4" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="10588.8" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="10969.6" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="11345.6" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="11724.8" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="16" p0="5961.3" p1="519.65" p2="0" p3="4473924" p4="5" p5="42" p6="1">
<p7><![CDATA[Death Box]]></p7>
</sp>
</specials>
<groups>
<g x="6174.25" y="300" r="0" ox="-6176.4" oy="-300" s="f" f="f">
<sh t="0" i="f" p0="6175.75" p1="260" p2="950" p3="520" p4="0" p5="f" p6="f" p7="1" p8="4473924" p9="-1" p10="100" p11="1"/>
<sh t="0" p0="6175.75" p1="550" p2="950" p3="100" p4="0" p5="f" p6="f" p7="1" p8="8947848" p9="-1" p10="100" p11="1"/>
<sh t="0" p0="6602" p1="313.2" p2="570" p3="100" p4="-90" p5="f" p6="f" p7="1" p8="8947848" p9="-1" p10="100" p11="1"/>
<sh t="0" p0="5750.75" p1="294" p2="570" p3="100" p4="-90" p5="f" p6="f" p7="1" p8="8947848" p9="-1" p10="100" p11="1"/>
<sh t="0" p0="6175.75" p1="50" p2="950" p3="100" p4="0" p5="f" p6="f" p7="1" p8="8947848" p9="-1" p10="100" p11="1"/>
</g>
</groups>
<joints>
<j t="0" x="9634.4" y="18.4" b1="s8" b2="s7" l="f" m="f" c="f"/>
<j t="0" x="9258.4" y="20" b1="s7" b2="s6" l="f" m="f" c="f"/>
<j t="0" x="8884.8" y="16" b1="s6" b2="s5" l="f" m="f" c="f"/>
<j t="0" x="8504.8" y="20" b1="s5" b2="s4" l="f" m="f" c="f"/>
<j t="0" x="8128.8" y="12.8" b1="s4" b2="s3" l="f" m="f" c="f"/>
<j t="0" x="7774.4" y="19.2" b1="s3" b2="s2" l="f" m="f" c="f"/>
<j t="0" x="7395.2" y="16.8" b1="s2" b2="s1" l="f" m="f" c="f"/>
<j t="0" x="7016" y="16" b1="s1" b2="s0" l="f" m="f" c="f"/>
<j t="0" x="6645.6" y="15.2" b1="g0" b2="s0" l="f" m="f" c="f"/>
<j t="0" x="11536" y="12.8" b1="s13" b2="s12" l="f" m="f" c="f"/>
<j t="0" x="11155.2" y="16" b1="s12" b2="s11" l="f" m="f" c="f"/>
<j t="0" x="10782.4" y="11.2" b1="s11" b2="s10" l="f" m="f" c="f"/>
<j t="0" x="10019.2" y="12.8" b1="s9" b2="s8" l="f" m="f" c="f"/>
<j t="0" x="10401.6" y="11.2" b1="s10" b2="s9" l="f" m="f" c="f"/>
<j t="0" x="11916" y="15.2" b1="s13" b2="-1" l="f" m="f" c="f"/>
</joints>
</levelXML> Copy this and paste it in the data box in the editor! Just go into load.
<info v="1.61" x="6147.8" y="412.75" c="2" f="f" bg="0" bgc="8947848" e="1"/>
<shapes>
<sh t="0" p0="6476.8" p1="9995.15" p2="11" p3="5000" p4="-90" p5="t" p6="f" p7="1" p8="8947848" p9="-1" p10="100" p11="1"/>
</shapes>
<specials>
<sp t="4" p0="6825.6" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="7203.2" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="7584" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="7961.6" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="8323.2" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="8694.4" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="9075.2" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="9448" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="9827.2" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="10206.4" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="10588.8" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="10969.6" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="11345.6" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="4" p0="11724.8" p1="18" p2="36" p3="400" p4="90" p5="f"/>
<sp t="16" p0="5961.3" p1="519.65" p2="0" p3="4473924" p4="5" p5="42" p6="1">
<p7><![CDATA[Death Box]]></p7>
</sp>
</specials>
<groups>
<g x="6174.25" y="300" r="0" ox="-6176.4" oy="-300" s="f" f="f">
<sh t="0" i="f" p0="6175.75" p1="260" p2="950" p3="520" p4="0" p5="f" p6="f" p7="1" p8="4473924" p9="-1" p10="100" p11="1"/>
<sh t="0" p0="6175.75" p1="550" p2="950" p3="100" p4="0" p5="f" p6="f" p7="1" p8="8947848" p9="-1" p10="100" p11="1"/>
<sh t="0" p0="6602" p1="313.2" p2="570" p3="100" p4="-90" p5="f" p6="f" p7="1" p8="8947848" p9="-1" p10="100" p11="1"/>
<sh t="0" p0="5750.75" p1="294" p2="570" p3="100" p4="-90" p5="f" p6="f" p7="1" p8="8947848" p9="-1" p10="100" p11="1"/>
<sh t="0" p0="6175.75" p1="50" p2="950" p3="100" p4="0" p5="f" p6="f" p7="1" p8="8947848" p9="-1" p10="100" p11="1"/>
</g>
</groups>
<joints>
<j t="0" x="9634.4" y="18.4" b1="s8" b2="s7" l="f" m="f" c="f"/>
<j t="0" x="9258.4" y="20" b1="s7" b2="s6" l="f" m="f" c="f"/>
<j t="0" x="8884.8" y="16" b1="s6" b2="s5" l="f" m="f" c="f"/>
<j t="0" x="8504.8" y="20" b1="s5" b2="s4" l="f" m="f" c="f"/>
<j t="0" x="8128.8" y="12.8" b1="s4" b2="s3" l="f" m="f" c="f"/>
<j t="0" x="7774.4" y="19.2" b1="s3" b2="s2" l="f" m="f" c="f"/>
<j t="0" x="7395.2" y="16.8" b1="s2" b2="s1" l="f" m="f" c="f"/>
<j t="0" x="7016" y="16" b1="s1" b2="s0" l="f" m="f" c="f"/>
<j t="0" x="6645.6" y="15.2" b1="g0" b2="s0" l="f" m="f" c="f"/>
<j t="0" x="11536" y="12.8" b1="s13" b2="s12" l="f" m="f" c="f"/>
<j t="0" x="11155.2" y="16" b1="s12" b2="s11" l="f" m="f" c="f"/>
<j t="0" x="10782.4" y="11.2" b1="s11" b2="s10" l="f" m="f" c="f"/>
<j t="0" x="10019.2" y="12.8" b1="s9" b2="s8" l="f" m="f" c="f"/>
<j t="0" x="10401.6" y="11.2" b1="s10" b2="s9" l="f" m="f" c="f"/>
<j t="0" x="11916" y="15.2" b1="s13" b2="-1" l="f" m="f" c="f"/>
</joints>
</levelXML> Copy this and paste it in the data box in the editor! Just go into load.
Friday, March 2, 2012
New update post!
Hello, Jason here. So we made a few updates to Happy Wheels. Let me tell you about them using words. Here I go!
We've added new vocals to the Moped Couple and Lawnmower Man. I did the voice of Moped Guy and friends of ours did the vocals for Moped Girl and Lawnmower Man. Screaming as if you're being torn in half is pretty cathartic. I recommend it.
You can now quickly load levels or replays from the main menu by pressing "Load level/replay" and entering a valid URL. To find a URL, browse to that level. In pink you'll see the URL. Copy it and share it with friends and loved ones. Now you won't have to refresh the entire page to view a level someone sends you.
In the editor, you can now adjust the "center cutout" of circles to create donut-like shapes. This is helpful for wheels with spokes. However, this is only a visual change. Cirlce shapes are still solid. That is a requirement of the physics engine.
The force character bug should now be fixed. We are aware of a couple other bugs that we're working on.
Also, you can now chat with other users by clicking here. If the applet is full, you can join the IRC channel #happywheels on irc.rizon.net. A free IRC client can be downloaded athttp://code.google.com/p/xchat-wdk/.
We've added new vocals to the Moped Couple and Lawnmower Man. I did the voice of Moped Guy and friends of ours did the vocals for Moped Girl and Lawnmower Man. Screaming as if you're being torn in half is pretty cathartic. I recommend it.
You can now quickly load levels or replays from the main menu by pressing "Load level/replay" and entering a valid URL. To find a URL, browse to that level. In pink you'll see the URL. Copy it and share it with friends and loved ones. Now you won't have to refresh the entire page to view a level someone sends you.
In the editor, you can now adjust the "center cutout" of circles to create donut-like shapes. This is helpful for wheels with spokes. However, this is only a visual change. Cirlce shapes are still solid. That is a requirement of the physics engine.
The force character bug should now be fixed. We are aware of a couple other bugs that we're working on.
Also, you can now chat with other users by clicking here. If the applet is full, you can join the IRC channel #happywheels on irc.rizon.net. A free IRC client can be downloaded athttp://code.google.com/p/xchat-wdk/.
Thursday, March 1, 2012
V1.61!
Hell ya! V1.61 includes a new level/replay loader in the main menu, new character voices for 2 characters, Moped Couple and Lawnmower Man, a new inner cutout option for shapes, and a new misc item, a wheel BUT, which is unintentionally added. All there is, is the name "wheel".
Sadly no character.
Sadly no character.
Subscribe to:
Posts (Atom)