Saturday, May 25, 2013

Who needs to anyway?

Who needs updating anyway? Ok i forgot. Well Jim Bonacci is working on Happy Wheels 2. You can check out the sneak peek of it here: Happy Wheels 2 Sneak Peek! Cool huh? That's why Jim never updated Happy Wheels 1. Because he's busy with the new game. It's unknown if it will be Here's some photos.

 Anyway Happy Wheels 2 will have dynamic lighting. Jim has not added any gore yet, meaning he did not make separate body parts/pieces, or any blood. The blood will possibly look way more real and more 3D. He will possibly use the same old character voices and sound FX. If not, he will update voices and sound FX.




Tuesday, December 18, 2012

TotalDownTime!

Well, the site is down, possibly because Jim might be adding the new forums or fixing the "ABOUT" page. If so, there might be a new layout coming or something! Adura stated, " Performing some maintenance (DB resync). Sorry abourt the downtime.
  --Server Admin Guy". And yes there are typos he made like "abourt", haha!

Sunday, December 9, 2012

New news post: Blurb

Hey, so my bastard brother is attempting to do a video project with some funding and has a kickstarter here. If you are feeling at all generous, please check it out.

As for my previous post, I'd just like to clarify a few things. Happy Wheels in its current form will always be free and available as long as I can afford hosting. I'm always going to need a database no matter what I end up doing, so I don't see that changing. I will still update flash Happy Wheels on occasion. The reason I'm working on a game in c++ is because flash is very limiting. I'm not just converting what currently exists. I'm making a new game.

I plan on keeping things 2d, but I'll be using 3d modeling to create the graphics. I've started using sculptris and it is awesome. Textures will still be flat, but the depth of the models will allow me to use normal mapping, which means I can make use of dynamic lighting. I plan on using a similar look to the current art style, but objects will be lit differently as they rotate.

I'll ramble on some more as I progress.

Tuesday, November 27, 2012

FORUMS UPDATED!....oh.

The Total Jerkface forums as seen on Nov. 27, 2012.
Well I saw that i couldn't get onto Total Jerkface, i was hoping Jim was adding the new forums, but later afterwards i decided to see if the site was back up, clicked on the forums. I see a short message read "Maybe there'll be a forum one day...". Here's the link if you want to see it in person: http://www.totaljerkface.com/forum.php. If you can't get on the site, here's a picture:

Tuesday, November 20, 2012

New News Post: oh haaay

Hello friends, 

Very sorry for the long absence. Rereading the last post, I was a bit shocked at how miserable that made my situation sound. I shouldn't have left that up there so long. I may have been quite frustrated that day, but I AM IN FACT DOING SPLENDIDLY. I'm currently in Los Angeles, California for two weeks. I've eaten nearly 800 tacos.Yesterday we shot guns. Before that I was in Portland for a week. I've never been to either, and decided to visit when Jason had some obligations over here. 

As for the site... we are actually testing a new version Sean recently completed and will make the transfer once we're done. It looks the same, but the site will now be on a much stabler, more secure framework. Once that is done, it will be much easier to pinpoint inefficiencies in the database...which is the constant source of the site troubles. 

I've been spending my own time creating a new version of Happy Wheels from scratch. At least, I assume it will be Happy Wheels. I'm learning c++ and opengl. It is fun to have something new and challenging, so I'm pumped to have something showable soon. I promise it will be awesome (if you liked Happy Wheels and my judgement hasn't expired). The plan is to sell a version of the game for $5-10. I think this will eliminate a lot of horrible levels from being created. I'd still like everyone to have access to the game though, so I will see about the possibility of releasing a free version eventually that doesn't include the level editor. Perhaps that could be in webgl. This is all very far off and just speculation. 

Probably the most exciting part of this news post for myself is that I will have a booth at PAX East next March in Boston. I actually can't wait, but I suppose I am forced to. I missed my chance to do this several times before due to stupidity. It will be wonderful to leave my mother's locked basement and meet anyone who has played Happy Wheels (as this is actually very rare in real life). Just please, NO DIRECT SKIN CONTACT. Latex gloves will be available.

Thursday, October 11, 2012

Null?

Just today, i found out that all usernames in the game (Featured Levels and Browser Levels) were read as "null".I found out that it was just some bug or something that Jim was doing, and i also had trouble logging back into my TJF account because of it. Jim will fix hopefully. The picture on the right shows (in my level browser) a picture of the bug. I'm just letting you all know about some strange thing happening, well at first i thought it was a glitch, but it's just some messed up bug. I don''t know how this happened.

Friday, September 21, 2012

Irresponsible Mom!!!


The new character is out on V1.70! Related to Irresponsible Dad, this character has 3 characters, like Santa Claus! A baby boy in the front in a basket, has Timmy's voice, and the little girl in the back, who has Effective Shopper's voice, but higher pitched. The mom i wouldn't say is the Dad's wife, maybe, the little girl could be a sister of Timmy too, or Timmy's girlfriend! Jim will hopefully add different brand new voices that he will record. The little girls voice might stay because it's its first use. The mom someday might react to the death of her children, like Irresponsible Dad.